The importance of visual effects in fights in tv and film

Autores/as

DOI:

https://doi.org/10.23857/dc.v7i1.1635

Palabras clave:

Visual effects, digital visual effects, perceptual realism, reality effect, fighting, battle, narrative.

Resumen

This project is a research into the importance of Visual Effects, especially Digital Visual Effects in Fights in Film and TV shows. It will discuss the role of these effects in enhancing fighting sequences to make them look more amazing than they would normally look because audiences expect more out of them nowadays that they are exposed to incredible fighting sequences in films and TV shows. It will also discuss how these effects make weaker-looking characters look stronger and more powerful by giving extraordinary abilities to the characters. A media work created to show this importance will be discussed too. The media work is a fight between two actors with no experience in any kind of fighting enhanced by digital visual effects. The project’s main aim is to motivate researchers of the area to write a book or academic text devoted exclusively to the importance of VFX in Film and TV shows. The effectiveness of the final piece was evaluated through online screenings, a multiple-choice questionnaire and self-critique.

Biografía del autor/a

Mijail Luis Intriago-Valdivieso, Universidad Laica Eloy Alfaro de Manabí, Manta,

Master of Arts in Postproduction with Visual Effects, Bacharel em Cinema e Audiovisual, Universidad Laica Eloy Alfaro de Manabí, Manta, Ecuador.

Citas

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Failes, I. (2019). How Game of Thrones changed TV VFX forever. [Online]. Available at: http://vfxvoice.com/how-game-of-thrones-changed-tv-vfx-forever/.

Ganbar, R. (2014). Nuke 101 : professional compositing and visual effects. 2nd editio. San Francisco : Peachpit Press.

Kshitij, R. (2019). The struggle to make The Lord of the Rings: The Two Towers. Indian Express.

Lamm, C. (2018). The Importance of Visual Effects in Film Narrative and Film Theory. Clemson University. [Online]. Available at: https://tigerprints.clemson.edu/all_theses/2858.

McClean, S. (2007). Digital storytelling : the narrative power of visual effects in film. Cambridge, Massachusetts : MIT Press.

North, D. (2005). Virtual Actors, Spectacle and Special Effects: King Fu meets ‘all that CGI bullshit’. In: The Matrix trilogy: cyberpunk reloaded. London: Wallflower. pp.48–61.

Prince, S. (1996). True Lies Perceptual Realism, Digital Images, and Film Theory. Film Quarterly (ARCHIVE), 49 (3), pp.27–37. [Online]. Available at: http://search.proquest.com/docview/223097348/.

Prince, S. (2012). Digital visual effects in cinema : the seduction of reality. New Brunswick, N.J.: Rutgers University Press.

Ryu, J. H. (2007). Reality & Effect: A Cultural History of Visual Effects. Georgia State University. [Online]. Available at: https://scholarworks.gsu.edu/communication_diss/13.

Whissel, K. (2007). Digital visual effects and popular cinema: an introduction. Film Criticism, xxxii (1), pp.2–4. [Online]. Available at: http://search.proquest.com/docview/1745704181/.

Publicado

2021-01-06

Cómo citar

Intriago-Valdivieso, M. L. (2021). The importance of visual effects in fights in tv and film. Dominio De Las Ciencias, 7(1), 179–212. https://doi.org/10.23857/dc.v7i1.1635

Número

Sección

Artí­culos Cientí­ficos